Demonstration 1 of 4
Is the fight threat credible?
Should an entrant believe an incumbent's threat to fight?
Solve from the last move back. A threat is credible only if carrying it out is the mover's best choice when the time comes.
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Payoffs are (entrant, incumbent). Stay out gives (0, 5). After entry, Fight gives (-2, incumbent's fight payoff) and Accommodate gives (3, incumbent's accommodate payoff).
Predict first. If Accommodate pays the incumbent 0 and Fight pays -1, does entry happen?
Choose an example
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Constructed example: the chapter's hypothetical entry game (Accommodate 2 or -3, Fight -1); Accommodate 0 and Fight 1 are added for comparison.
Calculated values
- Incumbent after entry
- Accommodate
- Entrant
- Enter
- Payoffs (entrant, incumbent)
- (3, 2)
- Fight threat credible
- no
After entry the incumbent compares Accommodate 2 with Fight -1: 2 > -1, so it chooses Accommodate. The entrant compares 3 from Enter with 0 from Stay out and chooses Enter. The outcome pays (3, 2); the incumbent's gain from its choice after entry is 2 - (-1) = 3.
Worked steps
- Incumbent: Accommodate 2 vs Fight -1: Accommodate
- Entrant: Enter 3 vs Stay out 0: Enter
- Outcome (3, 2)
Use the idea
Judge a rival's threat by what it would earn from carrying it out after you have acted.
Where the conclusion applies
Perfect information, known payoffs and players who maximize their own payoff at every node.
Check your understanding: With Accommodate at 0 and Fight at 1, what is the outcome?
Chapter 10 source: section "Backward induction".
Demonstration 2 of 4
How patient must firms be to hold the high price?
When does no single deviation from grim-trigger pricing pay?
Checking each state for a single profitable deviation is enough. Patience raises the value of future cooperation that a deviation throws away.
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Mutual High pays 8 each period, a lone Low pays the deviation payoff (12 in the book), mutual Low pays 5. delta is the discount factor. After any Low both play Low forever.
Predict first. Does raising the deviation payoff from 12 to 14 make delta 0.6 insufficient?
Choose an example
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Constructed example: the chapter's hypothetical pricing game (delta 0.7 and 0.5, deviation 12); delta 0.6 and 0.9 and deviation payoffs 10 and 14 are added for comparison.
Calculated values
- V_C
- 26.667
- V_D
- 23.667
- Margin V_C - V_D
- 3.000
- Threshold delta
- 0.571
- Cooperation sustained
- yes
V_C = 8 / (1 - 0.7) = 26.667. V_D = 12 + 0.7 x 5 / (1 - 0.7) = 12 + 11.667 = 23.667. The margin is 3.000, so cooperation holds. Cooperation needs delta of at least (12 - 8) / (12 - 5) = 0.571. In the punishment state Low earns 5 and High earns 2 against Low with the same future, so no one-shot deviation pays there.
Worked steps
- V_C = 8 / 0.3 = 26.667
- V_D = 12 + 11.667 = 23.667
- Margin = 26.667 - 23.667 = 3.000
- Threshold = 4 / 7 = 0.571
Use the idea
Test a pricing or cooperation agreement by asking whether one defection, followed by the stated punishment, would pay.
Where the conclusion applies
Infinite repetition, perfect monitoring and grim-trigger punishment.
Check your understanding: With a deviation payoff of 14, what is the threshold, and does delta 0.6 sustain cooperation?
Chapter 10 source: section "One-shot deviation principle".
Demonstration 3 of 4
Entry against an incumbent of unknown strength
How does the entrant's belief about the incumbent's type decide entry?
Each type's action after entry must be optimal for that type. The prior only weights those actions; it cannot make a Weak incumbent's fight credible.
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q is the prior probability the incumbent is Strong. The entrant earns -1 if fought and 3 if accommodated; Out pays 0. Strong earns 2 from fighting and 1 from accommodating; Weak earns -2 and 1.
Predict first. At q = 0.75, what is the entrant's expected payoff from entering?
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Constructed example: the chapter's hypothetical incumbent (priors 0.30 and 0.80); priors 0.50 and 0.75 are added for comparison.
Calculated values
- Expected payoff of Enter
- 1.80
- Entrant's choice
- Enter
- Strong incumbent
- fights (2 > 1)
- Weak incumbent
- accommodates (1 > -2)
Strong fights because 2 > 1 and Weak accommodates because 1 > -2, whatever the prior. Entry pays 0.3 x (-1) + 0.70 x 3 = -0.30 + 2.10 = 1.80 against 0 for Out, so the entrant's choice is: Enter.
Worked steps
- 0.3 x (-1) = -0.30
- 0.70 x 3 = 2.10
- E[Enter] = -0.30 + 2.10 = 1.80
- Choice: Enter
Use the idea
Estimate how likely a rival is to be the type that would actually fight, and enter when the weighted payoff is positive.
Where the conclusion applies
Two types, a known prior, and sequential rationality at every information set.
Check your understanding: With q = 0.50, should the entrant enter?
Chapter 10 source: section "Sequential equilibrium".
Demonstration 4 of 4
The cost of a standards war
How long does a war of attrition last, and how much does it burn?
In the symmetric equilibrium each vendor concedes at the rate that makes the other indifferent, hV = c. Expected spending then uses up the whole prize.
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V is the value of becoming the standard and c each vendor's weekly cost, in thousands. h is the constant concession hazard of each vendor.
Predict first. If both the prize and the weekly cost double, does the expected duration change?
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Constructed example: the chapter's hypothetical vendors (V = 120, c = 3, 10-week deadline); prizes of 60 and 240 and a weekly cost of 6 are added for comparison.
Calculated values
- Hazard h
- 0.0250
- Mean concession time
- 40 weeks
- Expected duration
- 20 weeks
- One-week clock probability
- 2.47%
- Expected combined cost
- 120
- Cost bound with deadline
- 60
h = 3 / 120 = 0.0250 per week, so each vendor's mean concession time is 1 / h = 40 weeks and the contest lasts 1 / (2h) = 20 weeks on average. One vendor's clock rings within a week with probability 1 - e^(-0.0250) = 0.02469. Expected combined cost is 2 x 3 x 20 = 120, the whole prize. A 10-week deadline caps it at 2 x 3 x 10 = 60.
Worked steps
- h = 3 / 120 = 0.0250
- Duration = 1 / (2 x 0.0250) = 20 weeks
- One-week probability = 1 - e^(-0.0250) = 0.02469
- Cost = 2 x 3 x 20 = 120
- Deadline bound = 2 x 3 x 10 = 60
Use the idea
Expect a contest for a valuable prize to absorb resources of about the prize's value unless something, such as a deadline, ends it.
Where the conclusion applies
Symmetric vendors, a constant weekly cost, no deadline in the base case, and memoryless concession clocks.
Check your understanding: With V = 240 and c = 3, what are h, the expected duration and the expected combined cost?
Chapter 10 source: section "War-of-attrition game".