Demonstration 1 of 4
A pollution charge that flips the dilemma
How large a charge on dirty operation makes filtering each mill's best choice?
Without a charge, dirty operation pays more whatever the rival does, so both pollute and earn 3 instead of 6. A charge larger than the temptation 8 - 6 = 2 reverses both comparisons.
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Payoffs in millions: both filter 6 each, both dirty 3 each, a dirty mill facing a filtering one 8 and the filtering mill 1. The charge f is subtracted from a dirty mill's payoff.
Predict first. What is the smallest whole-number charge that makes filtering strictly dominant?
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Constructed example: the chapter's hypothetical mills (charges 0 and 3); charges 1 and 2 are added for comparison.
Calculated values
- Dominance
- Dirty strictly dominates
- Nash equilibria
- (D, D)
- Total at (C, C)
- 12
- Total at the equilibrium
- 6
- Gain from defecting at (C, C)
- 2
Against a filtering rival: Filter 6, Dirty 8 - 0 = 8; Against a dirty rival: Filter 1, Dirty 3 - 0 = 3. So Dirty strictly dominates. The unique equilibrium is (D, D). Defecting from (C, C) gains 8 - 0 - 6 = 2.
Worked steps
- Against a filtering rival: Filter 6, Dirty 8 - 0 = 8
- Against a dirty rival: Filter 1, Dirty 3 - 0 = 3
- Equilibria: (D, D)
Use the idea
Size a penalty to exceed the gain from defecting in every case, not only on average.
Where the conclusion applies
A one-shot game, a charge that is enforced with certainty and payoffs in owner value only.
Check your understanding: With f = 2, what are the equilibria?
Chapter 11 source: section "Prisoner's dilemma".
Demonstration 2 of 4
Who clears the drain?
When any one merchant can clear the drain, how often does nobody do it?
Each merchant must be indifferent between acting and waiting, so as the group grows each one acts less, and the chance that nobody acts rises.
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n merchants each avoid damage B = 120 if at least one acts; the one who acts pays the private cost. In the symmetric equilibrium each acts with probability p*.
Predict first. With more merchants, does the drain get cleared more or less reliably?
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Constructed example: the chapter's hypothetical merchants (n = 4, cost 30 and 7.5); 2 and 6 merchants and a cost of 60 are added for comparison.
Calculated values
- Each acts with p*
- 0.370
- Nobody acts
- 0.157
- Drain cleared
- 84.3%
- Expected volunteers
- 1.48
- Expected payoff each
- 90.0
p* = 1 - (30.0 / 120)^(1/3) = 1 - 0.2500^(1/3) = 0.370. Nobody acts with probability (1 - 0.370)^4 = 0.157, so the drain is cleared 84.3% of the time. Expected volunteers 4 x 0.370 = 1.48; each merchant expects 120 - 30.0 = 90.0.
Worked steps
- p* = 1 - 0.2500^(1/3) = 0.370
- Failure = (1 - p*)^4 = 0.157
- Volunteers = 4 x 0.370 = 1.48
- Payoff = 120 - 30.0 = 90.0
Use the idea
Assign a duty to one named person, or cut the private cost, rather than relying on a larger group.
Where the conclusion applies
Identical merchants, simultaneous choices and the symmetric mixed equilibrium.
Check your understanding: With 6 merchants and cost 30, what is the failure probability?
Chapter 11 source: section "Volunteer's dilemma".
Demonstration 3 of 4
A known last round vs an uncertain end
Why does cooperation unravel with a known last delivery but survive an uncertain end?
With a known last round, nothing can reward cooperation then, and the logic runs backward. A random end keeps a future in every round.
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Mutual checking pays 4 each, a lone shirker 6 and the checker 0, mutual shirking 1. With a random end the venture continues after each delivery with probability q.
Predict first. What continuation probability makes checking just incentive compatible?
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Constructed example: the chapter's hypothetical suppliers (three deliveries, q = 0.8); q of 0.3 and 0.4 is added for comparison. The continuation probability is used only with a random end.
Calculated values
- Total if both shirk
- 3
- Total if both check
- 12
- Checking sustained
- no
- Continuation probability
- not used (fixed end)
On delivery 3 shirking dominates because 6 > 4 and 1 > 0, and nothing follows. Delivery-2 play cannot change delivery 3, so shirking dominates there too, and so on back to delivery 1. Each earns 1 + 1 + 1 = 3 instead of 4 + 4 + 4 = 12.
Worked steps
- Delivery 3: shirk (6 > 4, 1 > 0)
- Delivery 2: shirk, delivery 3 is fixed
- Delivery 1: shirk
- Total 1 + 1 + 1 = 3 against 12
Use the idea
Long relationships without a fixed end date support cooperation better than fixed-term ones.
Where the conclusion applies
Perfect detection, grim reversion to shirking and stable payoffs.
Check your understanding: With q = 0.3, is checking sustained?
Chapter 11 source: section "Finite-horizon unraveling".
Demonstration 4 of 4
How long must punishment last?
How many months of mutual cutting deter a carrier from cutting capacity?
A deviation gains 4 now and loses 4 a month during the punishment. The punishment must last long enough, given patience, for the discounted losses to exceed the gain.
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Each month both maintaining pays 6 each, a lone cutter 10, mutual cutting 2 (millions). After a cut both cut for the punishment length, then return to maintaining.
Predict first. With delta = 0.9, is a two-month punishment enough?
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Constructed example: the chapter's hypothetical carriers (delta 0.75 and 0.40, punishments of 1, 2 months and grim); delta 0.5 is the book's threshold and 0.9 is added for comparison.
Calculated values
- V_C
- 24.00
- V_D
- 16.00
- Punishment
- permanent (grim)
- Deterred
- yes
- Grim-trigger threshold
- 0.50
Compliance is worth 6 / (1 - 0.75) = 24.00. With a permanent (grim) punishment, V_D = 10 + 0.75 x 2 / (1 - 0.75) = 10 + 6.00 = 16.00. So deviation is deterred. Under grim trigger cooperation needs delta of at least (10 - 6) / (10 - 2) = 0.50.
Worked steps
- V_C = 6 / 0.25 = 24.00
- V_D = 10 + 0.75 x 2 / (1 - 0.75) = 10 + 6.00 = 16.00
- Margin = 24.00 - 16.00 = 8.00
Use the idea
Match the length of a sanction to how much the parties value the future.
Where the conclusion applies
Perfect monitoring, punishments that are carried out, and a return to cooperation afterwards.
Check your understanding: At delta 0.9 with two months of punishment, how do V_C and V_D compare?
Chapter 11 source: section "Trigger-strategy enforcement in repeated games".